XNAInfo blogs
Ramblings about XNA, .NET and stuff

Detour Ahead

February 24, 2010 10:01 by Rim

  
I really gotta stop doing things like this. What started out as a Soft Body Physics demo ended up in writing a barebones GPGPU library, which ended up in writing a stand-alone GPU-particle demo for release on XnaInfo (coming soon!), which ended up in a little black hole:


 

I hope to find some time for the write-ups and posting code soon, please bear with me :)


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Comments

February 24. 2010 11:45

Alex

Wow - that's awesome! I hope you can post more soon!

Alex

March 5. 2010 01:39

Ben

I tried out your demos, they perform well on my machine. I still a beginner, but I thought about trying to get them to run on the Xbox to see how that goes. Also, I want to try to convert your old Game Of Life sample to use the new framework because it does not run correctly on my machine. (It wont render in real time)

I'll let you know if I make any progress with that.

Ben

March 5. 2010 03:55

Rim

Thanks for the feedback. I really should get a creators club subscription sometime to try this stuff on the XBox myself, but in the meantime please do keep me posted on your progress Smile

Let me know if you run into anything I can help with on the Game of Life demo. I'll look into it later to see if I can find any particularly dumb errors.

Rim