XNAInfo blogs
Ramblings about XNA, .NET and stuff

Soft body physics

February 21, 2010 09:35 by Rim


I've been working on a soft body physics demo (more details). I haven't had time to write up more about it to post here, but I wanted to try to see if posting YouTube videos works on this infernal blog software. Stay tuned for more on this :)


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Free online book about shaders, lighting, shadows, everything!

January 28, 2009 13:05 by Admin

 

Foregoing lamenting my own slacking, I want to point everyone who cares to read this to a great online resource I stumbled upon today:

A free online book called "Programming Vertex, Geometry, and Pixel shaders"

It is geared towards D3D10, but it contains an incredible wealth of information about nearly every graphics topic you'd want to implement. The concise and thorough theory certainly holds for XNA and most shaders should give you a good idea how stuff gets implemented, if they don't work out of the box. It's written by these guys, who deserve a truckload of cookies in my opinion!

Oh and Jack, if you ever should find your way here, we have to discuss your definition of 'not very active' :)


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